• Introducing: Agent 47 – Hitman

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  • Starcraft II: Heart of the Swarm hands-on at MLG event

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  • Crysis dev backtracks on blocking used games comment

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  • Diablo III auction house fees, Global Play revealed

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Crysis 2 Review

 


Crysis 2 is a first person shooter video games developed by Crytek for EA Games. The game is the latest installment of the Crysis series and features the next generation of FPS. Crysis 2 is a full freedom experience game with players determining how the game should be played rather than been told how to play the game.
The game's story line is a complete departure from is prequel Crysis moving from island jungles to the iconic city of New York. Following a series of climatic disasters and society at the point of complete melt down, the aliens are back with one aim, total annihilation of the human race.
As the ultimate supersoldier you are tasked with saving the city of New York from the hands from of the most intelligent enemies ever encountered in any first person shooter video game. One of the ultimate weaponry available to all gamer besides guns, grenades among others is the Nanosuit 2 (an improvement on the first version). The NanoSuit 2 allow players to switch from an invisible stealth mode to an intelligent Armor mode.
Crysis 2 is due for release on the March 25th, 2011 and will be available simultaneously on the following platforms: PS3, Xbox 360 and PC. Also the video game will be playable in 3D stereoscopic across all platforms. If you do not have a compatible 3D screen you will still be able to enjoy your gameplay in 2D.
Crysis 2 is PEGI rated 16 years + and set to be the benchmark for future generations of FPS.
 


Are you playing Diablo III and want to learn how to reach level 60 the fastest way possible? Well, if you want to learn how to be the first of your first to reach the leveling cap, I have outlined some tips below to help you reach your goal.

Quests

One of the best things that you can do to power level your character in Diablo III is by doing quests. There are literally 100's if not 1000's of different quests in Diablo III that will give you tons of EXP and gold upon completion. So to power level your character, all you have to do is to take every single quest that comes along your way right?

You might think that this is the answer to power level to 60, however, it isn't. There are some quests in Diablo III that are called junk quests. These quests are essentially designed to waste your time, thus holding you back from getting to level 60 as quickly as possible.

So, in order to gain EXP as quickly as possible with quests, you must know which quests you should accept and which ones to avoid. By knowing the best quests to do, you will be able to hoard a lot of experience points allowing you to reach level 60 swiftly.

Experience Bonus

Diablo III has an interesting system in place where you get experience bonus for trigger certain events. These events revolve around killing multiple enemies or objects at once with a single attack or in a short time frame. These experience bonuses vary depending on how many enemies you kill, which means that the more enemies you kill at one time, the more EXP bonus you will get.

Here is a break down of the experience bonuses that you can trigger:

Mighty Blow - triggered when you kill more than 6 enemies with one attack
Pulverize - triggered when you use traps like weak walls or chandeliers to kill more than 3 enemies
Destruction - triggered when you kill more than 6 objects at once
Massacre - triggered when you kill a lot of enemies in a short space and time
So, if you want to power level, it is important that you exploit these experience bonuses as much as possible. In order to exploit these bonuses, what you can do is to chain your abilities together or spam AOE spells to kill as much enemies as you can in a short time period.

If you are dedicated to power leveling as fast as you can, you may also want to consider building your class focused on getting experience bonus. What I mean by this is getting skill sets that is focused on sustaining and getting combos to kill lots of enemies quickly.

Learn Exactly How To Power Level With Diablo III Secrets

If you want to learn the exact way to power level your character to level 60 in record time, I highly recommend that you use the Diablo III Secrets guide.

This guide is created from insider Diablo III strategies and advanced techniques that the pros used to power level all of their characters to level 60 fast. Not only will you learn how to power level your character, but you will also learn exactly how to get millions of gold, how to create the perfect build for any situation, dominate PVP and get legendary equipment.

You will learn all of these secrets through step-by-step blueprint instructions as well as HD videos explaining to you exactly what you need to do to dominate all of your friends in Diablo III.

Doesn't this sound really amazing? Visit: Diablo Leveling Guide

Keep in mind that there are dozens of different Diablo III mastery guides out on the market today. Can the Diablo III Secrets guide really teach you powerful strategies to help you dominate your friends? Or is it really just a scam.

Starcraft 2: Wings of Liberty

 


It's been six-months since our lives were invaded by StarCraft II. They call it the Wings of liberty but hasn't it made us slaves of our consoles and gaming couches?

To be honest, StarCraft II: Wings of Liberty has redefined the real-time strategy genre for our generation. It is really unbelievable how Blizzard Entertainment is able to pull out such an outstanding game while keeping WoW ahead of the MMO race all along. So, before we say anything else lets answer the most important question. Is the game as awesome as they say?

Well, we'd say it's as awesome as it gets! The reason you will know in the next few minutes. Yet, before that let's see if you remember where the prequel left us.

The Legacy

Yes, it left us wanting a lot more. No wonder, it has to be one of the greatest RTS of all times. So, once again the legacy continues and along does the story. It is still the 25th century and four years have passed since Tassadar destroyed the Overmind. We knew it wouldn't be ever so easy. Reynor is still fighting Mengsk. Meanwhile, the Queen of Blades decides to lead an attack with an army of Zergs. The hunt is once again on for pieces of a mysterious relic called Xel'Naga.

The Experience

The storyline is very well immersed into the gameplay and that is what makes Star Craft 2 an extremely addictive game in the first place. If you have played the first Star Craft, you won't find many differences in the gameplay. Throughout the campaigns, you will be offered multiple choices that will greatly alter the experience for each player. The interesting thing is the way each player still sticks to the same storyline. This means, you can play again and again and feel like playing it the first time every time.
The gameplay, in general, is what we can call a purely classic RTS based gameplay. This means you will have to build a lot of buildings and produce a lot of units while gathering resources all along. You will have to take on many missions. The game has a very perfect balance of defensive and offensive missions. The difficulty level of the game rises gradually and smoothly. So, even if you haven't played an RTS before, you will find it both interesting and easy to understand. Yet, be warned, for it's a game easy to learn, but hard to master. That's another major reason why it can captivate you for hours.

The Good, the Bad and the Best

The gameplay may not be revolutionary but the quality of graphics has really set standards for others to follow. The details are just amazing, although they weren't really necessary for an RTS. The quality of perfection of both the character models and the maps indicates how the graphics team would have spent sleepless nights over it. Still, the game runs smoothly on most of the systems, unless you haven't changed your PC since you played the prequel some twelve years ago.

Coming to the shady side, the saddest thing about Star Craft II perhaps is the missing LAN part. The good thing is, its Blizzard. How can you imagine a Blizzard's best without an online multi-player option? It's like imagining a Wii without a Wiimote. Star Craft online multiplayer may not be good enough to topple the likes of WoW and SWTOR, but it is definitely one of the most exciting aspects of the game.

Conclusion

Star Craft II is an RTS which requires more mind than muscle. Still, it is the kind of game that can appeal to a huge demographic of gamers, and that is despite the difference in their gaming taste. Action/ adventure lovers won't feel like meek geeks, and fantasy fans won't get bored of the incredible Sci-fi theme. In short, Star Craft II truly deserves every bit of praise and recognition it is getting.

Hitman (series)

 


Hitman is an action-adventure stealth video game series developed by the Danish company IO Interactive. The series is available on Microsoft Windows as well as several video game consoles, including the Nintendo GameCube, PlayStation 2, PlayStation 3, Xbox, and Xbox 360. The game series has since expanded into a novel, Hitman: Enemy Within written by William C. Dietz, followed by Hitman: Damnation which is an official prequel to the installment, Absolution, and a Hitman film adaptation in 2007, which is loosely based on the storyline of the games. Though the film was negatively received, it became a financial success.
The series revolves around Agent 47 (usually simply referred to as "47" or "Mr. 47"), a cloned assassin-for-hire, whose flawless record places him in high demand among the wealthy and elite. The first original scriptwriter was Morten Iversen, who wrote the scripts for Hitman: Codename 47 and Hitman 2: Silent Assassin. He also contributed to Hitman: Contracts and Hitman: Bloodmoney. The games feature a mix of orchestral and electronica musical scores, composed by Jesper Kyd (later noted for his work on the Assassin's Creed series). A fifth installment of the series, Hitman: Absolution, was released on November 20, 2012. Another Hitman game is to be the debut project at Square Enix's brand new Montreal studio. IO Interactive will contribute to the project, with three developers moving to Montreal from Denmark.

Story overview

The first game starts when 47 escapes from a sanitarium where he has seemingly been imprisoned, being guided by a mysterious overseer. After a year, he is shown to be working for the covert International Contract Agency, or ICA, under his handler Diana Burnwood. He is sent on a mission to eliminate four crime bosses across the world, before being hired to kill a fifth target, Doctor Kovacs, at the sanitarium where 47 was imprisoned. As events transpire, 47 finds out that all his targets were part of an advanced cloning experiment, with him as the result; the perfect, cold-blooded assassin. Professor Ort-Meyer, himself the scientific head of the experiments, is revealed to be the client who ordered the hits and, to protect himself, sends a squad of docile, highly-trained '48' clones against 47. With help from a fellow agent, 47 defeats the clones and kills Ort-Meyer. In the aftermath of this revelation, 47 tries to leave his assassin past behind (in Hitman 2: Silent Assassin), seeking peace in a Sicilian monastery, but is forced to become an assassin once more when his mentor and friend, Father Vittorio, is kidnapped. Getting back in contact with the ICA, he arranges with Diana that he will work for them if they help trace Father Vittorio. Eventually, it is revealed that Father Vittorio's kidnapping was orchestrated by Sergei Zavorotko, the brother of one of the men whose DNA helped create 47, to bring 47 out of retirement and kill everyone who was in on a deal by Zavorotko to purchase a nuclear warhead. 47 successfully infiltrates Father Vittorio's monastery, killing Zavorotko and all his men. Though Father Vittorio begs 47 to lead a good life, the assassin decides to return to the ICA full time.
A few years later, by the time of Hitman: Blood Money, 47's reputation has spread far and wide, with a large list of clients requesting his services. During the course of the game, it becomes clear that the ICA is under attack from a rival agency called the 'Franchise', who are also planting incriminating evidence against 47 through one of their agents, Alexander Leland Cayne. Eventually, the agency is depleted to the point that Diana and 47 are the only ones left. 47 himself is nearly killed in Paris, prompting flashbacks over previous missions. Eventually, 47 kills one of the two top 'Franchise' assassins and is given a final contract by Diana, who has dissolved the ICA, to take down the 'Franchise'. Soon, an old acquaintance of 47, former CIA agent 'Smith', reveals that the 'Franchise', currently planning to assassinate the US president, is merely a puppet organization for Alpha Xerox, a shadowy political organization who wish to monopolize the cloning techniques that gave birth to 47: they wish to kill the President before he can put a halt to their plans. 47 prevents the assassination, but must go into hiding from the 'Franchise' and the police. At his hideout, he is seemingly betrayed and poisoned by Diana, with the 'Franchise' preparing to cremate the assassin so his DNA cannot be used for further cloning experiments. 47's 'death' is later revealed to be a tactic which would bring 47 within killing range of everyone at the funeral, including 'Franchise' agent Cayne. 47, his identity now a secret, then goes into hiding and Diana uses the remains of the 'Franchise' to revive the ICA.
Years later, in Hitman: Absolution, Diana seemingly betrays the ICA, exposing it to the public. When the Agency learns of her betrayal, they send operatives to eliminate her. During a mission, Diana is forced to suddenly abandon 47 when she sees that the Agency operatives are coming for her. Due to her sudden disconnection from him, 47 is nearly killed during the mission and decides to cut contact with the ICA. The Agency is eventually able to locate 47 once again. Benjamin Travis, who is Diana's superior within the Agency, contracts him to kill Diana and bring a girl she has in her care, Victoria, to the Agency. 47 infiltrates Diana's base and wounds her, but promises to keep Victoria safe from the ICA. It is revealed that Victoria is a clone, like 47, created in secret by Travis, whom the ICA would train to be an assassin. Diana did what she did to protect the girl from becoming like 47. The assassin soon comes into conflict with Blake Dexter, the head of Dexter Industries and a top figure in the criminal underworld, who wishes to sell Victoria to the highest bidder. 47 finds himself fighting to keep Victoria safe as she is hunted by Dexter's forces and the ICA. 47 eventually kills Dexter and his conspirators along with Travis and his lieutenants, saving Victoria. At the end, it is revealed that 47 spared Diana and it is implied that she and 47 are once more working for the ICA.

Games

Timeline of release years
2000 –
Hitman: Codename 47
2001 –

2002 –
Hitman 2: Silent Assassin
2003 –

2004 –
Hitman: Contracts
2005 –

2006 –
Hitman: Blood Money
2007 –

2008 –

2009 –

2010 –
2011 –
2012 –
Hitman: Absolution
To date, five games have been released by IO Interactive for the Xbox 360, PlayStation 3 and Windows. The fifth title "Hitman: Absolution" was announced by Square Enix and released on November 20th, 2012 in the United States. All games are action-adventure stealth-based, although it is possible to switch between third-person and first-person perspective in all versions except in the first, which offers an optional camera angle comparable to one used in fixed-camera adventure games. The fifth installation in the series offers a few different angles from which to observe your surroundings.

Hitman Triple Pack

[show]Hitman Triple Pack
A Hitman compilation was released for the PC and PlayStation 2 containing the three games of the series; Hitman 2: Silent Assassin, Hitman: Contracts, and Hitman: Blood Money. The compilation is called Hitman The Triple Hit Pack in Europe and Hitman Trilogy in North America. It was released in Europe on June 22, 2007, and in North America on June 30, 2007. Silent Assassin, Contracts and Blood Money was released in HD remakes in the Hitman HD Collection, which was released on January 29th, 2013.
The purpose for this new release of the three latest Hitman games is to introduce new players to the series as well as giving old players one Hitman package. The compilation also includes a Kane & Lynch: Dead Men bonus disc with some special features.

Gameplay

The core objective in each level is to kill assigned targets (usually multiple and sometimes additional targets as an optional bonus). In most cases, Hitman allows the player different options to accomplish this task. Players can perform precise assassinations or slaughter indiscriminately in order to achieve the mission goals; however, the games reward a subtle approach by awarding special weapons or cash bonuses if players earn a favourable rank (usually achievable by eliminating only the assigned target, and without raising the alarm doing so). 47 can also wear a variety of disguises (such as repairmen, police officers and waiters) to fool enemies and gain access to restricted areas. The focus of Hitman is not hiding in the shadows from the enemy, but rather blending in amongst them. It is up to the player to initiate violence, since guards do not usually open fire unless provoked.
In every game, the player character, 'Agent 47', has limited maneuverability; he cannot jump, scale walls, or mantle up ledges (there are a few pre-scripted places where he can jump from one balcony to another, but these are very rare). This generally limits the player to a single plane of movement, although he is often presented the opportunity to move to higher or lower areas through the use of ladders, stairs, elevators, or hills.
47 is given the ability to hop over minor obstructions in Blood Money, and can also climb certain edifices (such as fencing, vines, loose bricks, crates etc.). There is also the option of climbing onto the top of elevators through the hatch, allowing the player to strangle a victim from above.
A major feature in the game is the 'tension' meter, detailing how much attention the player is receiving from the public or guards and is dependent on many things. For example, walking around in a guard's uniform with the correct corresponding gun won't gather much notice, whereas running around in a waiter's uniform in a restricted area while carrying a visible weapon instead of an appetizer tray will result in an unwanted confrontation with the guards.
In most cases, 47 is required to hide any dead bodies, to prevent alarms. As introduced in Hitman Blood Money, 47 can hide a body in a place such as a garbage dump/rubbish bin. Many targets can be assassinated without firing a single shot; this style of gameplay became more prevalent in Blood Money, where the focus was to make some of 47's hits look like accidents. Accidents can be caused remotely with RU-AP mines acting on some (usually heavy and suspended) object, directly by pushing someone over a railing, and by other, more elaborate methods such as:
  • Replacing a World War I replica gun to be used in the opera 'Tosca' with a real World War I era pistol.
  • Crushing a man's neck using weights during his morning workout.
  • Rigging a grill to set a victim on fire.
The second game of the series, Silent Assassin, enforced the concept of kills without firing more than a single shot. As per the number of shots fired and stealth used, ratings were given after every mission. The best of these was Silent Assassin indicating no more than one shot per target (and a guard) with no alerts raised.

Methods of assassination

The Hitman series permits the player to kill targets (or non-targets) in a variety of ways, using firearms, melee weapons, or even conventional objects that 47 picks up (such as shovels, fireplace pokers, pool cues, etc.). In Hitman: 'Contracts', melee weapons such as knives can be used to kill in more than one method, including forward stabs, horizontal throat slitting, frontal slashes, repeated stabs under the ribcage, or thrusting the blade into the carotid artery.
47 also has a garrote, or 'fiber wire'. The fiber wire is specially made for strangulation, with reinforced handles. He carries it with him on every mission, even those in which he is stripped of all other weaponry. It is also one of the few weapons which can bypass metal detectors.
To achieve the ideal 'Silent Assassin' rank, it is required that 47 only kill his assigned targets, and no one else. The sedative syringes, or chloroform in 'Hitman 2: Silent Assassin' (which only has a temporary, dose-dependent effect, unlike syringes), exist for this purpose, so that 47 may incapacitate an innocent person to take items or clothing from their body without harming them, so it does not count against the player in the final ranking. In Blood Money, the ability to add sedatives to food and drink was added, to avoid direct confrontation. Blood Money also introduced the option to hold any NPC hostage using smaller arms and use them as a human shield, and allows the player to knock the hostage unconscious with the gun, saving the player sedatives for food items or any impeding characters that are seated in chairs. In some missions, if a murder can be made to look like accidental death (using the accident system introduced in Blood Money), some kills will not be counted as hits, but as accidents. Any civilians or armed personnel who witness a kill will count as witnesses, and will harm the player's rank if they remain alive or alert nearby guards. If however, someone (target or civilian) dies because of an accident, it will not matter if there are witnesses. 47 has the option of killing witnesses before they reach a guard, but the unnecessary murder will still count against his rank, unless he kills them with an accident. Witnesses also include anybody who sees 47 changing disguises or holding a weapon. In the games prior to Blood Money, the only consequence of having witnesses to a crime is that they will seek out police/guards and trigger an alert.
There are mission-specific options for killing a target in certain levels. Notable examples include locking a target in a sauna to stimulate a heart condition and cause cardiac arrest, poisoning a target's meal (this becomes more widespread in Blood Money), disguising 47 as a doctor and sabotaging a surgical operation, replacing a prop Mauser C96 handgun with a real one at an opera rehearsal, causing an actor to unwittingly kill the target, and causing stage pyrotechnics to explode and set the target on fire.
In most cases, it is required that 47 also hide the body of killed or unconscious victims, in order to avoid any unwanted alarm or if this is the desired effect 47 can leave the victims body in a wide open space for all to see.




Saints Row: The Third - Talk About That!

 



The Saints are back with a whole new city to conquer! Unlike the previous Saints Row games, Saints Row: The Third takes place in an all new city, Steelport. The legendary criminal fraternity, the syndicate has taken over Stilwater and drive the Saints right out of their own city, and force them to move to the decaying city of sin, Steelport.

Now, in Saints Row: The Third, The Third Street Saints must defend their title as the top gang of all! You must help the Saints dominate the city of Steelport and now that they're well known and loved by most of Stilwater's citizens, you can enjoy all the fame and glory that has paid off from all of the hard work of killing gang rivals, and running over the occasional pedestrian every now and again. Store owners displaying Johnny Gat bobble heads, people wearing Saints sneakers, and thirsty pedestrians quenching their thirst and boosting their energy with Saints energy drinks!

The Third Street Saints must now tackle and demand the respect of new enemies including the legendary criminal fraternity, The Syndicate, and trained military forces. The Saints must defend and maintain their status as the top gang and fight their way to the top yet again in the decaying city of sin, Steelport. Especially now that the Syndicate has decided they want to shove the Saints out of Steelport too!

In Saints Row: The Third, you must fight three new gangs all run by the Syndicate:

The Morning Star - a group of European businessmen, led by Viola and her twin sister Loren along with Kiki DeWynter, who control Steelport's sex and weapons trade.

The Deckers - a cyber punk gang of professional, elite hackers that uses Tron-like clothing, vehicles and weapons who launder money for the Syndicate.

The Luchadores - a group of heavily armed Mexican wrestlers ran by their leader, Killbane.
Once again, like in the previous Saints Row games, in Saints Row: The Third, you play as the leader of the Saints in this action-adventure, open world, urban warfare in this critically acclaimed series whom you can customize with all new wacky details such as green, gold, and shiny skins! You must acquire respect in order to take on the missions which lay ahead by completing mini-games and all new activities. This time, respect earned can also be spent on new skills and upgrades for your weapons!

Resident Evil 6 Review


 


Resident Evil 6, the sequel to Resident Evil 5, is the fifth game in the series. It is currently under development but people have started talking of it. What did they heard about it? Not much about the Resident Evil 6 has been yet revealed by its developer CapCom. Few details have been released about the game. The concept is believed to be similar to Black Hawk Down. The gameplay as announced by the producer, Jun Takeuchi, will be similar to Resident Evil 5. Then what else will be included in the Resident Evil 6.

It is the most anticipated game of the year and it is not going to be released in 2008 too. Resident Evil 6 was announced in 2005 but its release date is pushed forward sometime in 2009. Developers had also stated that the darkness concept of Resident Games will diminish. Players can hunt zombies in the sparkling light instead of the dark. This will be a totally new concept in the series to be introduced through Resident Evil 6. Besides zombies, two new enemies will also be introduced in the game. They will be different from zombies and ganados in the sense that they will posses more intelligence and weapons than their predecessors.

The plot of the Resident Evil 6 will be set in an Africa. First human being was originated in Africa. But in game, Africa will be shown as the land where viruses were originated. Resident Evil 6 will also feature improved graphics and lightening effects. Players can go outside at different moments of the day as well as in different weather conditions. Player's ability to work in light and darkness will be based on the real human ability to work under such conditions. In Resident Evil 5, player will take sometime to adjust accordingly as the humans do.

Resident Evil 6 gameplay and controls are highly based on the Biohazard 4. Capcom will announce latest news about the game at E3 conference that is going to be held in July, 2008. There have been issues associated with the Resident Evil 6. Controversies became part of it before it is released. Resident Evil 6 came under the controversy of racial discrimination. Criticizers concerns about how white man is shown as the hero while black zombies in the African village. They believe that it is not zombie shown as black but the black Africans shown as zombies which really looks to be.

I think Resident Evil 6 like previous Resident Evil games will be a major hit for the Capcom. The game will surely demonstrate itself. Resident Evil 6, after being released, will be acclaimed by many reviewers and criticizers despite of few controversies that will become its forgotten past. I also believe that the issues of racial discrimination shown in Resident Evil 5 will just let the world know what's all happening in Africa and how the people are being treated there. We all know how dodgy AIDS or HIV could be, and through Resident Evil 6 developers have made the efforts to show the same thing. So I give full marks to the Resident Evil 6 for the efforts that it will be making to raise the personal standards of the people of Africa directly or indirectly. I hope Resident Evil 6 proves to be super hit.



God of War Review


 





Since God of War was first demoed back in early 2004, it's been on the wish list of many action/adventure fans. God of War begins with a suicide, that of the main character. While this may sound like an exceedingly short game, it becomes clearer over time. Kratos, a tough Spartan warrior, throws himself from the highest cliff in Greece. As he plummets, you see the events leading up to the suicide. Essentially, Kratos was transformed into a killing machine by Ares, the God of War, who then tricked him into committing a sin. Kratos seeks vengeance on the Ares. This begins the combat, and the emotional tale that surrounds the action.

The setting in itself is powerful, with vast open environments that can be quite beautiful. The detail in some of the locales is quite spectacular, and the same applies to the creatures that you will encounter. Each have a number of variants.

The camera is fixed. A term which may (and probably will) put some gamers off, due to the unspectacular fixed camera in other games. However, Sony have evaded all the problems that arose from previous games, and it works tremendously well. It zooms in and out at certain times, making platforming objectives so much easier. Sony have made it seem almost beneficial to the standard manipulative camera view.
Kratos comes armed with chains that are attached to his wrists. At the end of these chains are sharp blades, for swinging and building up fierce force and power. The viciousness of the weapon fits Kranos's character neatly. Not only visually satisfying, but the sound of the swinging and clanging together of these vast blades is quite terrifying. Athena also loans her giant blade to the warrior, but most of the time it seems so much easier to just use the chained blades.

As mentioned in the Rawpulse Preview, Kratos can sweep enemies into the air, and follow with a series of juggling attacks, for an effective combination. Once enemies have been eliminated, they break up into glowing red orbs, which can be traded for upgrades. One slight problem with the AI, is that it seems to be more aggressive that smart, but you don't really notice, as you'll be battling your way through.

Button sequence attacks make a truly exciting element of the game. When an enemy is worn down from the basic attacks, Kratos can move in and perform a finishing move, or instigate a mini game fatality, which involves a series of buttons to be pressed when prompted. The tougher opponents will require a more complex series of buttons, but the reward is great. Kratos will perform some spectacular moves, complete with flips, stabbing, and a finishing move that is disturbingly violent.

Not only do creatures leave the red orbs for trading, but also some drop orbs to increase your health. Some creatures deliver magical energy, or a combination of several orbs. If you press the wrong button during a sequence attack, you will leave Kratos open for a violent counter attack. While it may be simple to just avoid this kind of attack and kill the opponent with a traditional attack, it's so tempting to unleash a damaging series of splendid attacks.

As you progress through the game, other powers are given to you by the Gods. Ripping the head from Medusa delivers her evil gaze; Poseidon donates an electrical attack, Zeus his thunderbolt, and Hades, with an Army of Hades power. These powers can be upgraded, similarly to weapons, with advantages to higher power levels. Additionally, Kratos can release the rage of the Gods, which offers invulnerability, and enhanced attack power. Combined with some of the previously stated powers, Kratos is deadly.

For an action game, God of War contains some of the best puzzles. They make sense in terms of the story and settings, and they seem to fit in with the current level position. The puzzles may not be complex, but the main theme is action, so it makes the game seem more whole and complete.

God of War provides an unprecedented thrill, and is a real pleasure to play.

[http://www.articlecore.com] was created to provide articles on a number of different subjects ranging from PSP game reviews to Science.

The site is owned and run by Carl S. Richardson and Joe Denison, who are also known for a number of other websites including [http://www.rawpulse.com] a Playstation gaming website.