Starcraft 2: Wings of Liberty

 


It's been six-months since our lives were invaded by StarCraft II. They call it the Wings of liberty but hasn't it made us slaves of our consoles and gaming couches?

To be honest, StarCraft II: Wings of Liberty has redefined the real-time strategy genre for our generation. It is really unbelievable how Blizzard Entertainment is able to pull out such an outstanding game while keeping WoW ahead of the MMO race all along. So, before we say anything else lets answer the most important question. Is the game as awesome as they say?

Well, we'd say it's as awesome as it gets! The reason you will know in the next few minutes. Yet, before that let's see if you remember where the prequel left us.

The Legacy

Yes, it left us wanting a lot more. No wonder, it has to be one of the greatest RTS of all times. So, once again the legacy continues and along does the story. It is still the 25th century and four years have passed since Tassadar destroyed the Overmind. We knew it wouldn't be ever so easy. Reynor is still fighting Mengsk. Meanwhile, the Queen of Blades decides to lead an attack with an army of Zergs. The hunt is once again on for pieces of a mysterious relic called Xel'Naga.

The Experience

The storyline is very well immersed into the gameplay and that is what makes Star Craft 2 an extremely addictive game in the first place. If you have played the first Star Craft, you won't find many differences in the gameplay. Throughout the campaigns, you will be offered multiple choices that will greatly alter the experience for each player. The interesting thing is the way each player still sticks to the same storyline. This means, you can play again and again and feel like playing it the first time every time.
The gameplay, in general, is what we can call a purely classic RTS based gameplay. This means you will have to build a lot of buildings and produce a lot of units while gathering resources all along. You will have to take on many missions. The game has a very perfect balance of defensive and offensive missions. The difficulty level of the game rises gradually and smoothly. So, even if you haven't played an RTS before, you will find it both interesting and easy to understand. Yet, be warned, for it's a game easy to learn, but hard to master. That's another major reason why it can captivate you for hours.

The Good, the Bad and the Best

The gameplay may not be revolutionary but the quality of graphics has really set standards for others to follow. The details are just amazing, although they weren't really necessary for an RTS. The quality of perfection of both the character models and the maps indicates how the graphics team would have spent sleepless nights over it. Still, the game runs smoothly on most of the systems, unless you haven't changed your PC since you played the prequel some twelve years ago.

Coming to the shady side, the saddest thing about Star Craft II perhaps is the missing LAN part. The good thing is, its Blizzard. How can you imagine a Blizzard's best without an online multi-player option? It's like imagining a Wii without a Wiimote. Star Craft online multiplayer may not be good enough to topple the likes of WoW and SWTOR, but it is definitely one of the most exciting aspects of the game.

Conclusion

Star Craft II is an RTS which requires more mind than muscle. Still, it is the kind of game that can appeal to a huge demographic of gamers, and that is despite the difference in their gaming taste. Action/ adventure lovers won't feel like meek geeks, and fantasy fans won't get bored of the incredible Sci-fi theme. In short, Star Craft II truly deserves every bit of praise and recognition it is getting.

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